Edward Castronova is a college professor and serious student of virtual worlds. On the gamer group blog Terra Nova, Castronova expounded his theory that choosing to play evil characters--such as the orcs and trolls and such who make up The Horde in World of Warcraft [no, I don't know exactly what that means, but with a little imagination and the 20-hr director's cut of LOTR, I think I get the drift]--has some unconscious/unacknowledged real world moral implications. As one datapoint, he cites an undead character he was dealt which frightened his 3-year-old son. Says one commenter:
...it's ridiculous to argue that the gut reactions of 3-year-olds are a good way of measuring good and evil. I imagine most 3-year-olds find tarantulas pretty frightening; does that make them evil? Maybe one of the appealing things about Horde is that it belies the identification of "pretty" and "good".Judging by the average wordcount of each comment that followed, gamers are dying to talk about the deep importance of their in-game activities; set the TiVo and put the kid to bed if you plan on getting through this thread in one sitting.
The Horde Is Evil [terranova via robotwisdom]
Hm. Now that I think about it, this song from "Avenue Q" is being performed by World of Warcraft characters. [google video]